After I completed my level six course in 2D/3D animation, I wanted to gain experience in as many elements of filmmaking as, ultimately, my goal is to produce independent content of my own one day.
I am proficient in Maya and Blender and also learning Unreal Engine, as it proves to be of great use in 3D and VFX production. I also have experience with some of Adobe's creative suites (After Effects, Premier Pro, Substance Painter and Animate) and sculpting programs such as Zbrush. While I try to be a jack of all trades, my natural strengths lie in 3D modelling, textures, animating and rigging. Working on this project has given me the opportunity I need to grow in this field and in the direction I endeavour.
I hold a BA in UX Design, specializing in web design services. I also studied Character Design, 3D Modelling, Texturing, and Animation and have experience working on 3D animation projects/feature films. My hobbies include playing and studying music, enjoying nature, forest bathing, long-distance hiking, cycling, and his ultimate love for animals. Everything art related / Cinematography, Books, Fine Art, and Music especially, as he believes art can express one's inner emotions the most and help us transform and understand the world better.
I am a 3D artist focused on 3D modelling, and currently studying for a BA in Animation. When I work on projects, I prefer to spare no detail to produce a high-quality model that meets market standards. I love being part of a team and creating long-lasting masterpieces, and I thrive well in friendly and cooperative environments.
I am a Freelance 3D Generalist with four years of experience in modelling, rigging, texturing and animation for movies and games. Video games have been my passion for a long time, and I am learning to fulfil my dream of creating my own video game someday.
I am a 3D modeller and texturist who loves animation and works on creating fabulous, beautiful worlds and characters for cartoons and TV shows, VR and AR characters and environments. I aim for continuous development and improvement of my skills and productive relationships with the team for the best results in achieving a common goal.
I recently completed a 3D Animation Course at Pulse College in Dublin. Looking to expand my knowledge and newly learned skills, I came across Project Mayennie, which opened up an opportunity to be part of this exceptional 3D team. I am enjoying my work and can't wait to see our created characters come to life on screen. My hobbies are arts and crafts, reading, cooking and gardening.
I am a self-motivated 3D artist specializing in environment art and 3D assets for games with over three years of experience in 3D modelling, unwrapping, and texturing. I have advanced experience using the Unity game engine, Maya, Substance Painter & Designer, and Marmoset Toolbag. My game design experience spans over two years, and I hold a level six degree in animation and a level nine certificate in 3D Sculpting and Modeling. I am eager to dive into the game design world as a 3D artist and looking to learn and improve my art.
I have over five years of experience in video production, primarily in a live-action & corporate environment. Though relatively new to 3D modelling, I am familiar with animation & VFX. I have gained knowledge in Video Editor & 3D Generalist roles, from shooting on location all around the globe to modelling, rigging, animating, and compositing 3D VFX, and a strong background in multimedia.